Halles-3D Water Matrix
Halles-3D Water Matrix

3D Water Matrix

Shiro Takatani, Christian Partos & Ulf Langheinrich

Installation, Digital

The Matrix itself is not the work of art; it is rather the medium or the interface for the making of liquid creations. The artworks are the sequences and programmes created by artists for this robot.

The idea for the 3D Water Matrix came in 2001 when Shiro Takatani, one of the founders and artistic director of the Japanese collective Dumb Type, visited Lille to work on the preparation of several projects for the European Capital of Culture that was to take place three years later.

One of these projects was a writer fountain robot that delivered its messages by dropping a stream of liquid letters.
Unfortunately, the necessary technology did not yet exist.

The history of the arts and sciences is replete with examples of concepts that come several years, not to say centuries, before the invention of the means to demonstrate them or give them concrete form. To name just one: it wasn’t until the Large Hadron Collider was built that proof was found in 2013 of the existence of the Higgs boson that scientists had been seeking since 1964.

Of much more modest proportions than a collider, the 3D Water Matrix is composed of 900 electrovalves, each computer-controlled, which form a square grid of 30 streams of water on each side. The result is a "liquid" video display where drops replace pixels, with a very low resolution (30 by 30 pixels/drops) but one to which gravity imparts a "real" third dimension.

Thanks to this robotic machine, Christian Partos becomes a water sculptor and Shiro Takatani, a filmmaker, who creates animations using water drops defying gravity.
A new piece designed by Ulf Langheinrich (DE/AT) will complete the repertoire in April 2017.

The artworks are performed in a row as a loop.

Idée originale : Shiro Takatani, Richard Castelli.

Concept : Richard Castelli | Directeur de projet : Juan Carretero (Lumiartecnia) | Chef de projet : Francisco Carretero (Lumiartecnia).

Développement logiciel : 3D Water Matrix : Joan Chaumont & Pierre Laborde.

GHOST (Ulf Langheinrich) : Ken Furudate / Tournage Kinect (GHOST) Matthias Härtig  / Performance (GHOST) Luo Yuebing)

STLL (Shiro Takatani) : Ken Furudate.

Conseiller lumière : Ulf Langheinrich.

Production Epidemic / Commande de la Cité des sciences et de l'industrie, Paris.

Œuvres spécialement créées pour la MATRICE LIQUIDE 3D :

STLL (2014) de Shiro Takatani.

The Sorcerer's Apprentice (2014) de Christian Partos.

GHOST (2017) d'Ulf Langheinrich.

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